Strategy Analysis; Best Decks for Bandit; Countering the Meta; Countering the If a troop is outside 7 tiles, she will not get distracted, she will start charging. Jun 20, - Arena 7 unlocks the Royal Giant a building targeting long range unit with high hit points. The Royal giant is more flexible than the Giant as it's a. Here are present the Best Decks in Clash Royale for Arena 3 (Barbarian Bowl), Mini P.E.K.K.A. Level 7. Prince. Level 6. Baby Dragon. Level 7. Skeleton Army.
Clash Royale: So gewinnt ihr Arena 1, 2 und 3Discover the best Clash Royale decks for all battles, based on millions of battles played every day. GY IWiz BBD Nado. %. 7. Schließe mit den Kriegsdecks FLUSSAUFGABEN ab. Erhalte beim You wanna be the very best, like no Clan ever was. So track your Fame Spieler unter Arena 7 erhalten aber auch eine Belohnung – schau im Shop nach! Clash Royale Random Deck Generator. Choose your Arena: Arena 1 Arena 2 Arena 3 Arena 4 Arena 5 Arena 6 Arena 7 Arena 8 Arena 9 Arena 10 Arena
Best Deck Arena 7 Clash Royale Arena 7 Deck VideoTop 3 Best Decks With No Legendaries For Arena 7, 8 and More Clash Royale Strategy and Tips
Best Deck Arena 7, Best Deck Arena 7. - 4 AntwortenFalls du es nicht über die Ziellinie schaffst, ist das auch nicht tragisch.
It gets better up the Arenas, with all the new cards being unlocked. A deck with excellent synergy, decent offense and top defense. This deck is a spin-off of the classic 2.
Night Witch is for offensive support. I have written another guide on using Golem Hog decks, you can check it out as well.
Keep Zap ready for Inferno Tower. Like I said before, Balloon is a tricky win condition to play with.
It can endanger towers and playable at the bridge. When your opponent is careless, you can tear down a tower. Royal Hogs acts as a mini tank. It spawns four units that chase buildings.
Three Musketeers is a rare card. It targets ground and air units, has good range and medium speed. Also, it can endanger tower.
To use it you need to pay attention to the high usage cost. Three Musketeers is a card which represent trio of powerful, independent women army.
They are fighting for justice and honor. Guards is an epic card. It targets buildings, does area damage and has slow speed.
It can endanger towers when you play it at the right time. Also, it is a good utility card that supports your pushes and other strategies.
This is a ground troop and a swarm troop card which summons a lot of troops. Guards is a card which represent three ruthless bone brothers with shields.
Dark Prince is an epic card. It targets ground, has melee range and medium speed. Also, it can endanger tower and be playable at the bridge.
This is a mini tank and ground-attacking splash damage unit. Dark Prince deals area damage and lets his spiked club do the talking.
Princess is a legendary card. It targets air and ground and has medium speed and good range. It can does splash damage to air units and ground units.
Princess can endanger towers and be playable at the bridge. Princess shoots flaming arrows from long range. Mega Knight is a legendary card.
The strategy is simple, use the combination of Royal Giant, Ice Wizard and Lava to take down the opponent. Arrows can be used against Minion Horde or Spear Goblins.
In this deck Sparky is the main unit for our defence, that take down opponent troops with high hit points in no time. Giant and Barbarians acts as wall for Ice Wizard, all these troops accompany one another to reach Arena Tower.
Royal Giant and Barbarians are used to attack the enemy while Princess is used to protect them from enemy troops.
Ice Wizard is used as defence or can also replace Princess to guard Royal Giant for long time. The defence is taken care by Sparky and Furnace.
This is one of the most balanced deck at the moment, though it require some practice to master in this deck. This deck might get fail if we have low level of cards.
This is another simple deck that has Royale Giant to soak damage, while Wizard and Princess protect them from enemy troops. The defence is taken care by Minion Horde and Spear Goblins.
This is one of the most interesting arena in this game. You can checkout following decks to play in this arena. This strategy is very similar to that of Clash of Clan.
Golem act as a damage absorber and Wizard and hogs acts as main attacker. In addition we have Ice Wizard that help to block the opponent attacks while Elixir Collector can be used to collect extra elixir for high troops cost.
In case of low elixir we can also use Barbarians instead of Golem to soak the damage to some extent. This type of deck is also very common where Royal Giant is sent to the enemy while Minion Horde can be used to clear up the way for Royal Giant though it is used after the Royal Giant card as it has faster movement speed.
Zap and other troops can used to block the attack from opponent. Ice Wizards are also used to neutralize the opponents attack accompanied with sparky.
This deck requires good practice but if used wisely then you can easily take out any arena 7 player. Your goal should be to get the royal giant to lock onto the tower without suffering a lot of damage.
They can also start a great push if you use them on defense to counter a card. It might not be able to take the barbarians out fully, but it will push them away and allow for the royal giant to get a couple more shots off.
The combination of the two can only really be beat by the minion horde. If you drop valkyrie in front, she will be able to take out barbs, spear goblins, or whatever is thrown at your push.
I advise against this. The minion horde will obliviate anything placed near the royal giant. Between the two of them, they can kill practically any single unit in the game and all multiple units.
Thank you guys so much for reading! Try this deck out for yourself, I can assure it works amazingly well! Comment what decks for what arenas you would like to see in the future!
Reblogged this on Lazy Batman. Like Like. The countering series is more for just one troop unfortunately.