71 Abonnenten, 48 folgen, 14 Beiträge - Sieh dir Instagram-Fotos und -Videos von MaryKate McDonnell (@cerdanyoladigital.com) an. Weapons that use Mystic Tribute as a fortune gift require the Heart of Thorns or and then producing Mystic Clovers, because this will also generate materials. However, we will be adding some mystic clovers and obsidian shards to the reward track to help it feel more Legendary themed. A release date.
Mystic Cloversboth tradeable and It is a good idea to start by making the Gift of Mastery, and then producing Mystic Clovers, because this will also generate. Weapons that use Mystic Tribute as a fortune gift require the Heart of Thorns or and then producing Mystic Clovers, because this will also generate materials. 71 Abonnenten, 48 folgen, 14 Beiträge - Sieh dir Instagram-Fotos und -Videos von MaryKate McDonnell (@cerdanyoladigital.com) an.
Mystic Clovers Содержание VideoGW2 Legendary Gear Guide- Make Gear easier- Mystic Clovers, Gift of Fortune, Gift of Mystic Tribute C L O V E R S! So, I decided to push my luck, and see what I could get clover-wise with the obi shards I just got. I had been hearing reports of folks getting their 77 Mystic Clovers and having to use around obi shards to do so, so I was kinda bummed with my paltry 10/13/ · pvp is a sure way to get the clovers although getting them via mystic toilet is faster. If you plan on doing pvp for the clovers, consider completing the silverwastes reward track and the maguuma jungle reward tracks since they drop 7 clovers each when you complete them (the others give only 2). The Mystic forge needs a goddamn recipe list for recipes with fixed elements like mystic clovers, siege upgrades and material promotion, letting players use it like any other crafting station. Continue this thread. Grothmar Valley Reward Track. I'd assume most players would prefer having the higher gold reward and no Mystic Clovers, given that MC see only use Lotto Im Internet legendarys and most players do not craft those. Jungle Wolf Finisher Box. Domain of Kourna Reward Track. March 18, edited March 18, Players that don't craft do not craft them because of how hard it is to get the "mats". Fractals, conversely, you can do your daily T4's Paul Green 36 say, minutes and get all of the materials and gold needed to buy 2 clovers from the golem. Balthazar Backpack Box. So the gold per hour you get from dungeons when running through semi casually but knowing what to dohalf Mystic Clovers it as direct gold reward, is not enough? March 17,
For the ten-at-a-time recipe, you will receive ten times as much. Several non-repeatable regional reward tracks award seven instead, while dungeon and temporary reward tracks do not award any.
Players can choose to get seven Mystic Clovers from the day 28 login reward. Used to create legendary weapons.
Source Mystic Forge Output qty. Show base ingredients. Rare crafting materials. They dont want to add any more incentives to dungeons as they dont want players completing them in large numbers, since development and support for them is dead.
Pve gets way more loot and its far easier to craft legendaries if you are a pve player so I dont think they need more ways to get clovers in PVE specifically.
I wouldnt be against seeing other ways however, as long as they are similar to fractals and cost more overall than the RNG method. Seriously, it is faster and easier to do Silverwastes RIBA and buy, then to go for mystic clover via reward tracks.
Not close, just same league. It is not like if you could get a mystic each time you open a chest in WvW or each time you either loose or win in PvP.
It is true that you are going to get some for free but how many hours is it going to take? Other than that, using your alt account to give traction to your complaint, I find it very lame.
I copy what the op wrote once then answered hence the 2 lines. I have many and at this point at the end of the reward track if they gave me the option to take 2 mc or 6g I'd take the gold even tho the mc probably worth about 5g ea.
So yeah I understand I didn't quote the dude I copy paste then answer but your argument is mostly vs him. Because it doesnt need to drop.
You already get the most clovers by being a pve player. You get the most gold which translates to the most clovers. If you dont want rng, use fractal relics to guarantee 2 everyday.
By allowing them to drop you take away the main incentive for mystic coins to be traded which casual players use as a source of income.
Spend 1 hour in fractals get 2 on a daily basis, along with 15g in drops after you've subtracted the cost purchasing from the fractal vendor. Since I have no faith you'll actually understand the above, heres an even easier analogy.
You are complaining that your boss wont pay you in cheeseburgers and is instead paying you a 1 million dollar salary. You see intern Timmy gets paid in cheeseburgers and ask why cant I get paid in cheeseburgers instead of 1 million dollars.
Since you dont seem to understand the math I'll lay out easy numbers for you to understand. Spend 6 hours in wvw or pvp get 2 clover guaranteed with some trash drops amounting to like 3g.
OP, please do this test yourself when you have time. Start in WvW , note your gold and time yourself how long it takes to get the "free" Mystic clovers you mention.
Then after that, spend the same amount of time in Fractal T4's. Again, note your gold when you start, note your fractal relics as well.
You'll see that WvW isn't "free" Mystic clovers. The time spent is what they are paying instead of currency.
In PVE we get much faster currency than they do. Because it takes them much longer time wise to get the same Mystic Clovers we can by buying.
I get a large chunk of gold from fractals, crafting mats from metas, and from WvW I get clovers, transmutations charges, tomes of knowledge, unid dyes, mystic coins, obsidian shards, and even more crafting mats both for gear and ascended food.
It's almost as if ANET designed the game so those who partake in multiple game modes at the same time reap the maximum of rewards. Odd premise that They're just mystic clovers The rush isn't worth it.
Once you've gotten it you must have seen it a thousand times in a preview window anyway. You don't have to make legendaries you know, you could just credit card farm Gen 1 legendaries on the TP without having to craft anything or dealing with mystic clovers.
Well, to be honest, in my opinion dungeons would benefit this. This change would bring a lot of people back.
The problem is adding even 1 clover per succesfull run would decrease value of legendary items drastically. How about receiving a clover from repeatable achievements.
Lately I've been returning to dungeons with my brother to feel nostalgia again and honestly it's sad that people abadoned this content.
It is fast, doesnt require meta squads and you do not die from 1 shot like in T4 fractals. Just a form od relax that could bring something useful to you and woulndt feel like you lost your time while you could make 20g in the time you've spent in dungeons.
Dungeons can be also done solo if it's not restricted with mechanics like arah p1 or cof p1. If people would have more interest in dungeons, streams and YouTube channels would benefit aswell by teaching ppl how to solo the content.
Im kinda fed up with fractals and raid runs with full meta restrictions, waiting for hours for pug team to form up and ppl rq after 1 fail, we need something to relax on after a day in work.
Of course this is only the way to attract more people by expanding possibilities. It wouldn't be mandatory to run it, you can always go to fractals if it fits you better and just Craft clovers when you need them.
So the gold per hour you get from dungeons when running through semi casually but knowing what to do , half of it as direct gold reward, is not enough?
Where do players get this notion that dungeons are unrewarding? They are almost as rewarding as fractals AND repeatable. The reasons dungeons see less play is that open world is just as rewarding when farmed, and does not require organization.
The answer here is NOT to simply buff rewards for a content which is already quite rewarding. Most are in the minute range per path.
Most of the paths are doable in minutes for groups that know what to do. Even if we assume 10 minutes per path, which is rather long, that's a total of 1h 20 minutes for a full Dungeon Frequenter run.
That is before ANY drops, additional tokens or any token conversion. Most tokens convert to copper per token according to gw2efficiency, which yields another gold.
So, to summarize: A slow group which does a dungeon frequenter run in 80 minutes sub 60 minutes is easily doable with not perfect pro players, speeruners can do this in 30 minutes and less , will get a guaranteed minimum 8 liquid gold, more gold in tokens before factoring for ANY loot in form of salvage, rares or exotic items.
Do we really advise Fuzdom. With his mentality and lack of understanding, he's gonna come back with a dozen threads to nerf X and Y.
My dear Fuzdom. Know why legendary items in GW2 aren't just acquired through real hard gameplay achievements grind?
They are also part of an array of tools to balance the game economy by acting as big sinks. Mystic clovers are also sinks.
And in PvE where there's an overabundance of drops, the need for bigger sinks. Make no mistake, your greed and cupidity wouldn't go unanswered, oh no no no, for the next day a legendary weapon for example wouldn't require 77 mystic clovers but 99 or Catch our drift now?
I absolutely love this. After I read this post I knew it not be received well. Could you imagine the uproar if the rewards were nerfed in PvE.
Just imagine Pip chest for active PvE players with reduced rewards after they hit Diamond! Silverwastes Reward Track.
Verdant Brink Reward Track. Bladed Glove Box. Auric Basin Reward Track. Tangled Depths Reward Track. Heart of Maguuma Reward Track. Bitterfrost Frontier Cache.
Siren's Landing Cache. Crystal Desert Reward Track. Domain of Istan Reward Track. Sandswept Isles Reward Track. Domain of Kourna Reward Track. Jahai Bluffs Reward Track.
Thunderhead Peaks Reward Track. Thunderhead Peaks Cache. Dragonfall Reward Track. Icebrood Saga Reward Track. Grand Icebrood Saga Cache. Grothmar Valley Reward Track.
Bjora Marches Reward Track. Jora's Weapons Cache , Raven's Gift. Drizzlewood Coast Reward Track. Hero Weapon Reward Track.
Legacy Armor Reward Track. Triumphant Armor Reward Track. Balthazar Back Item Reward Track. Balthazar Backpack Box. Jungle Rabbit Rank Reward Track.
Jungle Rabbit Finisher Box.